Problem Statement: A company intends to offer various versions of roulette game and it wants you…

Problem Statement: A company intends to offer various
versions of roulette game and it wants you to develop a customized
object-oriented software solution. This company plans to offer one
version 100A now (similar to the simple version in project 2 so
refer to it for basic requirements, but it allows multiple players
and multiple games) and it is planning to add several more versions
in the future. Each game has a minimum and maximum bet and it shall
be able to keep track of its id, chips, money, active players, and
transactions. Available chips for each game shall consist of $1,
$5, $25, and $100. Each transaction shall consist of a transaction
number, player number (seat number), and relevant betting
information. A player can be a regular player or a VIP player. Each
player keeps track of his/her own money and chips. A VIP player has
a 4-digit id and name as well; the system also keeps track of all
bets and awards 5% cash back credit rounding up to a whole dollar
of all the bets to a VIP player when he or she leaves the game. A
player can determine his/her winning amount when he or she leaves
the game (include cash back credit if applicable).
The system will load all games with data from an input data file
upon startup. The user (game operator) will be able to conduct one
selected game at a time. The main menu should contain the following
options:
Main Menu
1. Select a game
2. Add a player to the list
3. Quit
If option 1 is chosen, the user will be prompted to select a
game from a list of available games and a game menu is available as
shown below. When option 2 is selected, obtain necessary data and
add a new player to the list of available players. When option 3
from the main menu is selected, print complete information for each
game to a new text file before the program is terminated
Game Menu
1. Add a player to the game
2. Play one round
3. Return to the main menu
For option 1, you need to add the next player from a list of
available players to the game. When option 2 is selected, play one
round similar to project 2 and you need to exchange cash for chips
for a player (if applicable), remove a player, and provide winning
or losing information about the player that no longer wants to
play. If option 3 is selected, return to the main menu.
See below for a sample input/output.
Initialize games. Please wait …
All games are ready.
Available games: 100A1, 100A2
Main Menu
1. Select a game
2. Add a player to the list
3. Quit
Option –> 1
Select a game –> 100A1
Game Menu
1. Add a player to the game
2. Play one round
3. Return to main menu
. . .
Player 1 left the game with winning amount of $10
. . . .
Main Menu
1. Select a game
2. Add a player to the list
3. Quit Option –> 3
Generating report …
Shutting down all games.
Sample report for one session (only one player with one
round):
Game: 100A1
Initial Balance: $9500
Cash: $0 $100
chips: 50 $25
chips: 100
$5 chips: 200
$1 chips: 1000
Player 1 exchanges $100 for 2 $25-chip, 5 $5-chip, 25
$1-chip
Round 1 (Red 13)
Trans Player BAmount ($100 $25 $5 $1) BType Pay ($100 $25 $5
$1)
1 1 10 ( 0 0 2 0) R 20 ( 0 0 4 0)
Ending Balance: $9490
Cash: $100
$100 chips: 50
$25 chips: 98
$5 chips: 193
$1 chips: 975
Losing amount for this session: $10
There will be a data file, games.txt, contains information about
the version, number of games, minimum bet, maximum bet, and
available chips ($100, $25, $5, and $1). There will be another data
file, players.txt, contains a list of available players, both
regular players (N) and VIP players (Y). We will also make these
assumptions as well:
 Multiple games can be played and a game operator can switch
back and forth between games.
 Up to 4 players per game (seats 1 to 4).
 Each buy-in (exchange cash for chips) is a multiple of $100.
For each $100 buy-in, a player would get 2 $25 chips, 5 $5 chips,
and 5 $1 chips.
 A winning bet will be paid with largest denomination first
(e.g., a winning bet of $35 would get 1 $25 chip and 2 $5
chips).
 A player starts with cash when entering a new game and can
leave a game with chips.
 A player can place multiple bets per round (up to 3).
 Each game starts with 0 in cash for the casino
 Assume there are sufficient chips for each game unless doing
extra credit.
 Players will get on the list to play and they will not get off
the list.
 The input data files contain valid data.
Implementation
Code your classes and write a roulette application by utilizing
those classes. The program first loads data from games.txt, and
players.txt. It then allows a game operator conducts each game and
players to play the games. Print helpful messages to the screen so
that we know what is going on. Make sure to utilize aggregation,
inheritance, and polymorphism so that you will not need to do
unnecessary work. Points will be deducted if you do not utilizing
at least some useful OOP features.
You might not be able to implement all features, but here is the
order of important features:
1. Keep track of chips
2. Allow VIP players
3. Generate a summary report without transactions (ignore
transactions)
4. Allow multiple bets per round for each player (can start with
one bet)
5. Support multiple games (can start with one game)
6. Keep track of transactions and include transactions in
report
7. Add a new player to the list of available players
these are the classes i used in project 2
and they are all in Java.
also two text files were given.
GamesMulModels.txt
100A 2
1 20 50 100 200 1000
5 100 100 200 500 1000
100B 3
1 10 50 100 200 1000
5 100 50 100 500 2000
2 20 10 20 50 100
and
players.txt
N 100
Y 500 1234 Jane Smith
Y 300 3455 John Smith
N 500
Y 1000 9867 Hot Shot
N 200
N 300
*/

//************************************************************************
// Class Wheel represents a roulette wheel and its operations.
Its
// data and methods are static because there is only one
wheel.

//************************************************************************
public class Wheel
{
// public name constants — accessible to others
public final static int BLACK = 0; // even numbers
public final static int RED = 1; // odd numbers
public final static int GREEN = 2; // 00 OR 0
public final static int NUMBER = 3; // number bet
public final static int MIN_NUM = 1; // smallest number to
bet
public final static int MAX_NUM = 36; // largest number to
bet
// private name constants — internal use only
private final static int MAX_POSITIONS = 38; // number of
positions on wheel
private final static int NUMBER_PAYOFF = 35; // payoff for
number bet
private final static int COLOR_PAYOFF = 2; // payoff for color
bet
// private variables — internal use only
private static int ballPosition; // 00, 0, 1 .. 36
private static int color; // GREEN, RED, OR BLACK

//=====================================================================
// Presents welcome message

//=====================================================================
public static void welcomeMessage()
{
System.out.println(“Welcome to a simple version of roulette
game.”);
System.out.println(“You can place a bet on black, red, or a
number.”);
System.out.println(“A color bet is paid ” + COLOR_PAYOFF + ” the
bet amount.”);
System.out.println(“A number bet is paid ” + NUMBER_PAYOFF + ”
the bet amount.”);
System.out.println(“Have fun and good luck!n”);
}

//=====================================================================
// Presents betting options

//=====================================================================
public static void betOptions()
{
System.out.println(“Betting Options:”);
System.out.println(” 1. Bet on black”);
System.out.println(” 2. Bet on red”);
System.out.println(” 3. Bet on a number between ” + MIN_NUM
+
” and ” + MAX_NUM);
System.out.println();
}

//=====================================================================
// method spins the wheel

//=====================================================================
public int spin()
{
ballPosition= (int)(Math.random() * MAX_POSITIONS + 1);;
if(ballPosition < 37) { if(ballPosition % 2 == 0) { color = BLACK; } else { color = RED; }    } else { color = GREEN; } System.out.print("the Result is: "+ ballPosition + " and color is: "); if (color == BLACK) { System.out.println("BLACK."); } else if (color == RED) { System.out.println("RED."); } else { System.out.println("GREEN."); } return ballPosition; } //===================================================================== // calculates the payoff //===================================================================== public int payoff( int bet, int betType, int number) { if (color == GREEN) { return 0; } else if (betType == 1 && color == BLACK) { return bet * COLOR_PAYOFF; } else if (betType == 2 && color == RED) { return bet * COLOR_PAYOFF; } else if (betType == 3 && number == ballPosition) { return bet * NUMBER_PAYOFF; } else return 0; } } import java.util.Scanner; //************************************************************************ // Class Player represents one roulette player. //************************************************************************ public class Player { private int bet, money, betType, number, betNet;    @SuppressWarnings("unused")    private static int houseWins; private String name; private Scanner scan = new Scanner(System.in); //===================================================================== // The Player constructor sets up name and initial available money. //===================================================================== public Player (String playerName, int initialMoney) {        name = playerName;    money = initialMoney;     } // constructor Player //===================================================================== // Returns this player's name. //===================================================================== public String getName() {    return name; } // method getName //===================================================================== // Returns this player's current available money. //===================================================================== public int getMoney() {    return money; } // method getMoney //===================================================================== // returns the net bets for that player //===================================================================== public int getNet() {    return betNet; } //===================================================================== // Prompts the user and reads betting information. //===================================================================== @SuppressWarnings("static-access")    public void makeBet(Wheel Wheel) {    Scanner scan = new Scanner(System.in);    System.out.print("How much do you want to bet " + name + "? : ");        bet = scan.nextInt();               if(bet>=money)
       {
          
System.out.println(“im going all in!”);
       bet= money;
       money = money-bet;
       }
       else
       {
           money =
money-bet;
       }
   Wheel.betOptions();
  
   System.out.println(“Choose your bet type: “);
   betType = scan.nextInt();
  
   if(betType == 3){
   System.out.println(“your’e betting on: a
number”);
while(true){
System.out.println(“Please enter the number you ”
        + “wish to bet on from 1 to
36: “);
number = scan.nextInt();
if(number 36)
{
System.out.println(“This Number is not in ”
        + “the desired
range.”);
}
else
{
break;
}
}
}
}
// method makeBet

//=====================================================================
// Determines if the player wants to play again.
//=====================================================================
public boolean playAgain(Scanner scan)
{
String answer;
System.out.println (name + ” Play again [Y/N]? “);
answer = scan.nextLine();
  
return (answer.equals(“y”) || answer.equals(“Y”));
}
  
// method playAgain
  
public void payment(Wheel Wheel2)
{
   int winnings = Wheel2.payoff(bet, betType,
number);
money += winnings;
if(winnings > 0)
{
betNet += (winnings-bet);
Roulette.setHouseWins(-(winnings-bet));
}
else
{
betNet -= bet;
Roulette.setHouseWins((bet));
}
  
// =========================================================
// if player runs out of money.
// =========================================================
if(money < 1) { Scanner scan = new Scanner(System.in); System.out.println(name + ", you're out of money. "        + "Do you want to bet more? [Y/N] "); String answer= scan.nextLine(); if(answer.equals("y") || answer.equals("Y")) {    if (betNet>-200)
   {
System.out.println(“You bought back in for 100”);
money +=100;
   }
   else {
       System.out.println(“Sorry buddy,
your cutt off from the credit line.”);
       money = 0;
   }
}
}
//setHouseWins(betNet);
System.out.println(” Testing to see how much is ”
       + “betNet keeping track of: ” +
betNet);
  
}
  
}
import java.util.*;

//************************************************************************
// Class Roulette contains the main driver for a roulette betting
game.
//************************************************************************
public class Roulette
{
   private static int houseMoney=0;
//=====================================================================
// Contains the main processing loop for the roulette game.
//=====================================================================
public static void main (String[] args)
{
  
   Scanner scan = new Scanner(System.in);
   String name1 = “jane”; String name2 = “don”;
   Wheel wl1 = new Wheel();
   System.out.println(“please enter a name for player 1:
“);
   name1 = scan.nextLine();
   System.out.println(“please enter a name for player 2:
“);
   name2 = scan.nextLine();
   Player player1 = new Player (name1, 100); // $100 to
start for Jane
   Player player2 = new Player (name2, 100); // $100 to
start for Dave
   boolean bl1 = true;
boolean bl2 = true;
   Wheel.welcomeMessage();
   while (bl1 || bl2)
   {
    System.out.println (“Money available for ” +
player1.getName()
    + “: ” + player1.getMoney());
    if(bl1)player1.makeBet(wl1);
   
    System.out.println (“Money available for ” +
player2.getName()
    + “: ” + player2.getMoney());
    if(bl2)player2.makeBet(wl1);
   
    wl1.spin();
    if(bl1 == true)
{
//initiate the payment
player1.payment(wl1);
System.out.println (“Money available for ” + player1.getName() +
“: ”
       + player1.getMoney());
// check weather play the game again
if(!player1.playAgain(scan))
{
bl1 = false;
System.out.println(player1.getName()+” total wins/losses:

+ player1.getNet());
}
}
// check the boolean value
if(bl2 == true)
{
//initiate the payment
player2.payment(wl1);
System.out.println (“Money available for ” +
       player2.getName() + “: ” +
player2.getMoney());
// check weather play the game again
if(!player2.playAgain(scan))
{
bl2 = false;
System.out.println(player2.getName()+ ” total wins/losses:

       + player2.getNet());
}
}
       }
          
System.out.println();
System.out.printf(“House %s: $%d”, houseMoney > 0 ? “Wins” :
“Losses”, houseMoney);
System.out.println();
System.out.println (“Game over! Thanks for playing.”);
}
public static void setHouseWins(int Winnings)
{
houseMoney += Winnings;
}
}